![]() in contrast, a lot of artists and studios consider a $1500 subscription to be expensive which leads us to an important point that we will talk about later. Also, because other 3D software companies were trying to emerge to take their cut from this thriving industry since the prices of 3D packages were insanely high compared to the prices we have today, for example, 3D packages that cost over $10,000 per license weren’t considered very expensive in the market of the late nineties and the early 2000s because it was considered the norm. Some of these software are unfortunately no longer with us today, like the great Softimage that was very important in that period time and played an essential role in helping studios to create amazing award-winning films and video games.Įven though these software were established to a certain extent, they still had a long road ahead of them in terms of development and growth. In the late nineties and the beginning of the new millennium meaning in the early 2000s, the major 3D software that was used in the industry had already been defined after a decade of development and innovation and some of those software were 3ds Max, Cinema 4D, Houdini, Lightwave, Maya, and Softimage just to name some of the most recognized ones at that time. And they didn’t hesitate to leave the software that they have been using for years if another one offers better tools that can make their workflow faster and help them achieve better results Because studios also had that kind of pressure coming from their competitors and they also had to stay on top. Even though the visual effects, 3D game development, and 3D animation industries were still in their infancy, the competition was fierce because the market was so fresh and the potential of what could be possibly done using this new technology was not defined yet.ģD software development companies were competitive and made sure that they were always few steps further than their competition when it comes to providing new, easy-to-use, and more intuitive modeling and animation tools for studios that always wanted more. ![]() In order for us to have a solid understanding of the subject at hand, we need to look at the full picture, which means we need to understand how these 3D packages evolved over the years.ģD Computer graphics software has been around for a long period of time, most of the major ones that are used in the industry today were created in the early 90s. The evolving of 3D software over the years
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