First they take away the CC, which they had previously promised us to be working on improvements for. This is where ZoS became radical with their changes with Shards. This also prevents scenarios where the disorient on this ability would be a detriment since Spear Shards could proc Burning Light, there would frequently be situations where the disorient broke immediately and gave your enemy a “free” crowd control immunity. Templars still have crowd control options with other abilities such as Piercing Javelin, Eclipse, and Focused Charge. First, we want the design of Spear Shards to be more clearly focused – it’s a powerful area of effect damage ability with a prominent synergy. There are three main goals behind the changes to Spear Shards and its morphs. It also now deals moderate additional damage over time after the spear lands. Spear Shards: This ability and the Luminous Shard morph no longer disorient an enemy. While most of us were still unhappy with the changes, ZoS saying they were working to improve Shards for us was good. As you can see here, they were working on improvements for the resource restore to the casting Templar. More adjustments to make Shards valuable in ZoS new resource management "vision" for Morrowind. Known Issue: Luminous Shard’s resource return for the casting Templar is still restoring resources based on the largest missing percent. Spear Shards: The synergy from this ability and its morphs now restores Magicka or Stamina based on whichever has the highest maximum, instead of whichever has the largest missing percentage. A resource restore from someone hitting our synergies was a cool dynamic and felt rewarding. While the change was a bit tough to chew for us, particularly for Magplar Healers, the resource restore was proper compensation. ZoS changed Luminous Shards to give the casting Templar resources as a compensation of sorts to losing the separate cooldown from Orbs. Luminous Shards (Spear Shards morph): This morph now causes the synergy to also restore an equal amount of Magicka or Stamina to the casting Templar, with a 20-second cooldown. It worked out, and we held hope for the improvements that ZoS had promised us for the morph. PvE DPS Magplars took the Blazing Spear morph, and PvP Magplars took the Luminous Morph. While Templars were upset with this change, most of us said, okay, we'll take Luminous Shards then, because ZoS said they'd be making improvements to its CC, so we can get used to this. Note: We’re still working through a solution that makes Luminous feel unique from the other CC abilities, while maintaining the functionality of effectiveness on blocking targets. We want Blazing Spear to be damage focused, and Luminous to be CC focused. We took the stun off of Blazing Spear and increased its damage over time duration to help differentiate it from Luminous Shard. When the CC was removed from Blazing Spear, ZoS said this: The problem is that Templars, specifically Magicka Templars have been begging for months to have the CC back on Shards, but instead of doing what they originally promised, ZoS has taken away any form of CC from them. So they gave it the slight adjustment to restore some of the secondary resource.īut this isn't the problem. The one thing they listened to is that Templars wanted it to still restore stamina. The problem is that ZoS hasn't listened to much feedback when it comes to Spear Shards and its morphs. This is not the cause/issue - this is the very definition of a symptom of an underlying issue and that will not go away any time completely. You should care about their view on our class and you should care about what type of feedback they are listening to and why they do it. Whether you care or care not about this particular change is irrelevant - if you main a Templar you *should* care about the attention the developers are giving to our class and you should feel concerned. Why are we being ignored over and over again? Why are we so unimportant that we don't even deserve a mention in the patch notes? Where has this change gone? is this a bug? Is this intended? Why have we gotten ZERO feedback from the devs about this particular change? Some of the Templars I have spoken to don't even realize this. We are now sitting at PTS patch 3.0.3 and all the devs have been mum. This reduces the need to have a Templar to constantly feed Stamina to your Stamina DPS and Tank, while making the Spear Shards synergy more useful to Magicka builds.Ĭome patch 3.0.2 this particular change has been completely scraped without *any* kind of insight whatsoever.
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